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3D Environment and Lighting Artist
VICTORIAN WASHROOM
This environment was modeled and assembled in Autodesk Maya, with a focus on modular architectural elements and period-accurate prop placement. I utilized Adobe Photoshop for texture refinement and matte adjustments, followed by a final compositing pass in After Effects to enhance the atmospheric lighting and cinematic depth. This workflow allowed for precise control over the interplay between the low-light shadows and the warm, flickering emissive sources.




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